Drag on screen to spin the plane Two-model example - source
movie
In this demo two separate animation models
are rendered in two different ways.
One model consists of rotating four corners of a plane
in 3D space, and is rendered with perspective
using the 'quad' sprite property.
The other model is the familiar collision
model in 2D rendered to an image object. Since the
colliding objects aren't rendered as individual sprites, the script is
instantiated in lingo for each object rather
than being attached.
A version with some interesting effects is available from
Idea Swap under "3D".