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Director Setup
In the Director environment, Lingo animation is done by changing
sprite and cast member properties. It is sufficient for most of this tutorial
to work with a single sprite's loch and locv properties
to demonstrate how the numbers are behaving.
Usually the programming will be done in a behavior
script attached to the sprite, and the playback head will stay
in a single frame.

Standard Setup
For the sprite, use any small image you'd like. If you
haven't attached a script to a sprite before, see Director's Help.
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