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Animation Math in Lingo       
Director Setup

In the Director environment, Lingo animation is done by changing sprite and cast member properties. It is sufficient for most of this tutorial to work with a single sprite's loch and locv properties to demonstrate how the numbers are behaving.

Usually the programming will be done in a behavior script attached to the sprite, and the playback head will stay in a single frame.


Standard Setup

For the sprite, use any small image you'd like. If you haven't attached a script to a sprite before, see Director's Help.

 
 


Copyright © 2003 JM Harward 
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