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Introduction
Programming the animation of an object consists of generating
numbers over time for the properties of the object. As opposed
to motion in the real world, a computer animation consists of discrete
steps—at each of which the values for the properties of
an object must be generated. This can be as simple as adding two
numbers at each step of the animation.
The important concept to grasp is how the numbers
are behaving over time, not which property of
the object is being animated. Once you understand how to get numbers to
do what you want, you can animate any property you'd like. Most of the
tutorial will deal with animating the location of a
single object, since location shows what the numbers are doing
better than other properties.
Several case studies will be presented
that show how the ideas are used to produce complex animation.
Experimentation is highly encouraged.
As you go through the tutorial, if you think "What if I did
this? What if I did that?" make sure you try it out and see
what happens!
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