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Direction Using Sine & Cosine
In the physics model demos,
direction of forces has been parallel to one
of the axes. This is easy to program since either the x
or y component is zero. What if you want to make a force that
operates at an angle not parallel to an axis? What if
you want to directly set acceleration at a particular angle?
When forces acting along different axes have been combined,
the resulting velocities have had directions in all angles. But what if
you wanted to set the direction of velocity directly to
an arbitrary angle?
The problem comes down to finding the x and y components
for a particular angle, and this is what sine and
cosine functions do. Before continuing, make sure you are
familiar with Sine & Cosine Definitions.
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